XNA QR Codes
I’ve just pieced together a renderer for QR codes that outputs a texture instead of System.Drawing.Image objects (the Xbox .Net Framework version does not have access to the Drawing namespace). I’ll be using this as a way of uploading times on Avatar Kart to my server instead of copying a code which you had to do in Lines, my previous game. I will release the code once I’ve tidied it up a bit.
| Print article | This entry was posted by Ed Andersen on July 3, 2009 at 1:20 pm, and is filed under Mobiles, XNA. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |
