Avatar Kart – now with avatars!

My Avatar Kart game now has:

  • A skybox
  • An original track
  • a floor for the world
  • Debug and chase cameras
  • A starting countdown

I also finally got Avatars in the code (Xbox 360 only so no videos yet). Microsoft has not decided to release the bones for the avatars, so I cannot do custom animations or poses yet. Therefore they are standing in the karts at the moment…

image image

Avatar Kart work in progress

During my down time I’ve been cracking on with XNA and am developing “Avatar Kart” – essentially Super Mario Kart on the SNES with Xbox avatars (we have to wait until XNA Game Studio 3.1 this summer for avatar support). In a couple of days I’ve managed to finish:

  • CPU Car AI
  • Physics and wall collisions
  • Terrain effects
  • Lap counts and car rankings
  • Split screen

The track is still from SMK and the cars are empty but it does the job. Although its in 3D, I’m trying to get a 2D mode7 type handling feeling, really tight controls and simple graphics. I’ve already hit the performance wall of floating point operations in the compact framework on the Xbox so will need to spend some time optimising later. I will be replacing the Mario Kart track with my own design soon.

Below is a video of how its looking so far:

Fullscreen flashcard program

image I’ve put together the first version of a simple program for displaying flashcards in fullscreen, mainly as an exercise in WPF but also because its damn useful for all sorts of teaching environments. Flash cards are simple text files that anyone can edit – just load them up and hit spacebar to cycle through them. “Big Flash Cards” is now at version 0.1 🙂

It supports Unicode so is perfect for Japanese lessons, for which I designed it. Example flash card files are included – they are very easy to edit and are simple text files. This is a very early version so there will be bugs.

bigflash

Download Big Flash Cards (117kb zip)

Vista and Windows 7 users: just unzip and run BigFlashCards.exe
Windows XP users: You need at least version 3.0 of the .NET Framework. Download it here.

For those that care, this was developed in Visual Studio C# 2008 solely on a tiny little Dell Mini9 laptop.