Finally in playtest on Xbox Indie Games, Avatar Kart now has:
- 8 CPU racers
- Avatars sit down and actually steer their cars
- Race restarting
- Cool loading animation
- Drift handling improvements
Done some optimisation to get the framerate to a steady 60FPS, definitely still much more I could do. The floating point performance on the 360’s .NET Compact Framework is pretty dire..
I’ve just pieced together a renderer for QR codes that outputs a texture instead of System.Drawing.Image objects (the Xbox .Net Framework version does not have access to the Drawing namespace). I’ll be using this as a way of uploading times on Avatar Kart to my server instead of copying a code which you had to do in Lines, my previous game. I will release the code once I’ve tidied it up a bit.
My Avatar Kart game now has:
- A skybox
- An original track
- a floor for the world
- Debug and chase cameras
- A starting countdown
I also finally got Avatars in the code (Xbox 360 only so no videos yet). Microsoft has not decided to release the bones for the avatars, so I cannot do custom animations or poses yet. Therefore they are standing in the karts at the moment…