Avatar Kart update

Finally in playtest on Xbox Indie Games, Avatar Kart now has:

  • 8 CPU racers
  • Avatars sit down and actually steer their cars
  • Race restarting
  • Cool loading animation
  • Drift handling improvements

Done some optimisation to get the framerate to a steady 60FPS, definitely still much more I could do. The floating point performance on the 360’s .NET Compact Framework is pretty dire..

Ed-7  Ed-8

XNA QR Codes

imageI’ve just pieced together a renderer for QR codes that outputs a texture instead of System.Drawing.Image objects (the Xbox .Net Framework version does not have access to the Drawing namespace). I’ll be using this as a way of uploading times on Avatar Kart to my server instead of copying a code which you had to do in Lines, my previous game. I will release the code once I’ve tidied it up a bit.

Avatar Kart – now with avatars!

My Avatar Kart game now has:

  • A skybox
  • An original track
  • a floor for the world
  • Debug and chase cameras
  • A starting countdown

I also finally got Avatars in the code (Xbox 360 only so no videos yet). Microsoft has not decided to release the bones for the avatars, so I cannot do custom animations or poses yet. Therefore they are standing in the karts at the moment…

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